Lionsgate invests in Telltale Games

Lionsgate invests in Telltale Games

The TV production company announces new investment in the makers of The Walking Dead and Game of Thrones game

Film and TV production company Lionsgate has announced a 'significant investment' in Telltale Games, producers of episodic adventure series including the immensely popular The Walking Dead and Game of Thrones. Lionsgate CEO Jon Feltheimer will also join the Telltale Board of Directors.

The collaboration, the announcement revealed, will also 'enable the two companies to explore opportunities to co-develop existing and original IP into episodic games and television.' In a follow-up interview with Entertainment Weekly, Telltale CEO Kevin Bruner expanded on the news with the announcement of a forthcoming 'Super Show' to combine elements of scripted TV with interactive gaming. 'It’s not an interactive series with a show, or a TV show with a game, but a story integrated in a way that only Telltale can do. For us it’s a very natural evolution of the interactive storytelling expertise we’ve pioneered.'

Telltale have a strong reputation for taking existing IPs and reworking them into critically acclaimed adventure games. After a series of lacklustre adaptations (including Back to the Future and Jurassic Park), their winning streak began with 2012's critically adored The Walking Dead. They've since produced The Walking Dead Season 2, The Wolf Among Us (a prequel to Bill Willingham's graphic novel Fables) and Game of Thrones. The new partnership offers up the possibility of Telltale tackling some interesting IPs currently owned by Lionsgate, such as The Hunger Games, Mad Men and Saw.

Gaming has, awkwardly, collided with other media before, most recently with 2013's underwhelming Defiance, with storylines running in parallel between a multiplayer shooter and a sci-fi TV series. And the Wachowskis produced 2003 videogame Enter the Matrix in order to fill in plot gaps excised from the Matrix Reloaded film. However, in order to avoid alienating filmgoers with no desire to play the game – i.e. the vast majority – the game's focus was confined to peripheral characters indulging in the kind of tedious legwork that would normally happen off-screen, for good reason.

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