Titanfall: The game that promises to set a new benchmark in multiplayer first-person shooters
- Henry Northmore
- 24 February 2014
'Feedback from fans is motivating us to deliver an experience that lives up to the hype'
A mechanised monolith lays down a barrage of machine-gun fire while a huge hulking robot runs for cover firing off missiles in response. A squad of soldiers, tricked out with jetpacks and advanced weaponry, scatter. Drawing in closer, the two robots clash, monstrous metal fists slugging it out, exchanging massive blows that shake the environment. Welcome to the world of Titanfall, the debut release from Respawn Entertainment, the videogame development company formed by Jason West and Vince Zampella, two of the creative team behind the world conquering Call of Duty series. A bulked out futuristic first-person shooter as you take control of the various Titan war machines.
Set on a battle scarred planet you play as either a member of the Interstellar Manufacturing Corporation (IMC) or the Militia. You can run and gun on foot or leap into the cockpit of these imposing metal exoskeletons. This offers you two distinct types of game play, the fast agile tactics of the Pilots or the hard-hitting, heavily armoured Titans. A unique mix of stealth and speed vs stamina and artillery. The control schemes are almost identical so you can seamlessly switch from one to the other but it's the interplay between the two that really promises to reinvigorate the FPS genre with the multiple strategies you can employ to take down the enemy forces.
As with Call of Duty before it, the multiplayer experience is integral to Titanfall – in fact it takes things one step further as the game is online multiplayer only as up to 12 combatants enter the battlefield. Non-player activity will be dealt with by Microsoft's cloud computing services keeping the action fast and frenetic. They are also promising the plotting, graphics, depth and production values you normally associate with a single player game in a multiplayer environment. 'In addition to infusing the multiplayer experience with cinematic flavour, we’ve been rethinking fundamental combat and movement in the genre,' explains Game Director Steve Fukuda. 'Titanfall is unique in the way that it places equal emphasis on two drastically different and new ways to move and fight in a first-person shooter. The intersection of the two is a big part of what give Titanfall its iconic identity.'
Since it was first announced, the games industry and press have been going gaga for Titanfall. It picked up over 60 awards at 2013's prestigious E3 showcase in Los Angeles, including a record-breaking six E3 Critics Awards (including Best in Show, Best Original Game and Best Action Game). It looks set be to be the first must-have game of 2014. 'Since we revealed the game in June we’ve been absolutely blown away by the reaction to Titanfall,' said Zampella. 'The feedback we’re getting from fans around the world is fuelling our team as we head towards March and motivating us to deliver an experience that lives up to the hype.'
Titanfall (EA) PC/Xbox 360/Xbox One, Fri 14 Mar.